# Tarn Generative Map Algorithm #1

Tarn Generative Map Algorithm #1 was published in Taper #15: Crossroads, Fall 2025.

# 1 Implementation

The bulk of the code is a generator with sequence of loops that yield SVG element text: paths and trees, cul-de-sacs and square-a-bouts.

This is followed by driver code that spreads out insertion and removal of nodes in an SVG container over time, to animate the map appearing and disappearing.

# 2 Screenshot

Static snapshot for archival purposes only:

Tarn Generative Map Algorithm #1 screenshot