# Tarn Generative Map Algorithm #1
Tarn Generative Map Algorithm #1 was published in Taper #15: Crossroads, Fall 2025.
# 1 Implementation
The bulk of the code is a generator with sequence of loops that yield
SVG element text: paths and trees, cul-de-sacs and square-a-bouts.
This is followed by driver code that spreads out insertion and removal of nodes in an SVG container over time, to animate the map appearing and disappearing.
# 2 Screenshot
Static snapshot for archival purposes only:
