# mathr

I hacked on Inflector Gadget to make it use double precision floating point (53 bits of mantissa compared to 24 for single precision). This allows more playing time before ugly pixelation artifacts appear. It requires OpenGL 4, if that doesn't work on your machine then you'll have to go back to v0.1 (sorry). Downloads:

or get the freshest source from git (browse inflector-gadget):

git clone https://code.mathr.co.uk/inflector-gadget.git

There's also a new command, 'D', which prints out the inflection coordinates. I added it so I could play with adaptive precision algorithms, more on that soon.