mightymandel v16
Sliced rendering, improved glitch correction, reduced video memory usage, and more.
Sliced rendering, improved glitch correction, reduced video memory usage, and more.
Big bad bugs been debugged, and nifty features added.
Lots of changes in a short space of time.
Sometimes simple approaches are better.
Automatic glitch correction, zoom sequence rendering, tiled rendering for high resolution or anti-aliasing, ...
Rebasing from a reference point.
Mandelbrot Set explorer using OpenGL 4