Reflex reboot
A forward-rendered project from 2009 is remade using ray-tracing of signed distance fields.
A forward-rendered project from 2009 is remade using ray-tracing of signed distance fields.
Model the whole complex plane via the Riemann sphere as an OpenGL cube map.
A self-published physical artifact of reaction-diffusion.
Stop when it's hot, continue when it's cooler.
Based on a SIGGRAPH 2001 paper, with blue noise generated by inverse Fourier transform.
Endosymbiosis simulation leads to sticky boid-like flocks that behave like super-organisms.
Patterns similar to multi-layer reaction diffusion systems.
Optimized histogram lookup by reducing excess precision.
Conformal torus with five colours.
Black-and-white flame fractals synchronized with rich ambient drones.
Additive blending reveals many things.
Hyperbolic variation of Sayagata tiling pattern.
Porting rrv to OpenGL 3 for a 30x speed boost.
Interleaved overlap-add with five colours.
Sliced rendering, improved glitch correction, reduced video memory usage, and more.
Big bad bugs been debugged, and nifty features added.
Lots of changes in a short space of time.
Sometimes simple approaches are better.
Simulated inflatable physics.
Pencil drawing translated into GLSL code and generalized.
Paper presentation at Linux Audio Conference 2013.
triangular vertex symmetry using p²+q²+pq colours
Mandelbrot Set explorer using OpenGL 4